Saturday, September 21, 2013

M2 Reflection

Interactive Storybook
            Roblyer and Doering (2013) state that, “Stories that can be read from a computer screen, on mobile devices, or as print books with interactive buttons are called either interactive storybooks or electronic storybooks” (175). But do they specifically mean stories? As any English class will show is that there is more to literature than stories. Poetry has a huge role in literature. This website allows for students to read the poems online as well as listening to the author read the poems aloud. When listening to the poems read aloud, the listener will notice different inflections as the author reads them. This could allow for the listener to gain a different perspective on the poem when noticing the emphasis by the reader. Another advantage to hearing the author read the poems is the use of rhythm. This last point would be particularly useful to me in my English classes when teaching poetry and the different rhythm and rhyming patterns. Although I intend to teach at the middle school or high school level, the interactive storybook lends itself more to elementary level. Roblyer and Doering (2013) state, “ Various studies have reported positive impact of interactive storybooks on children’s enjoyment of reading and development of reading skills (Grimshaw, 2007; Korat, 2010; Segal-Dori, Korat, Shamir, & Klein, 2010)” (175). I do not doubt the effectiveness of interactive storybooks, but again they seem to be geared more towards a younger audience.


Audio or Video Aids for Discussion
Audio and Video Production and Editing Systems

            Something that has been on my since attending a lecture on the concept of the Flipped classroom is the use of instructional videos. While the concept intrigues me, I find it difficult to think of a strategy to use instructional videos instead of lecture in an English class. Roblyer and Doering (2013) cite, “Riddle (2010) notes that the original focus of audio podcasts was to deliver content” (189). But, in my experience, the content that needs to be discussed in an English class is difficult to deliver via video. However, as I think more and more on the concept and reflect on the Flipped Classroom speaker, the possibility is there. But what could make this really work in an English class? Riddle cites an elementary school that incorporates student produced videos on page 189 (Roblyer and Doering 2013). This would be extremely useful in class because students would be able to discuss not only about the concepts present in a work (rhythm, rhyme scheme, etc.) but also about the work itself. I could easily see something like this turning into an assignment in my class. Students would post videos explaining the technical aspect of a poem or work and then discussing their own interpretation of the piece. This could also be useful in ESL (English as a Second Language) classes. Roblyer and Doering (2013) write, “She also tells of a teacher in Germany who enhances both his students’ music skills and their English usage skills by combing their music podcasts with the ability to post and receive comments in English…” (189). The video below shows a teacher teaching English, but the basic concept would be for students to talk about grammar or stylistic choices. As the teacher in this video does, I could take examples and show mistakes and the proper corrections as well.

Thursday, September 5, 2013

M1 Reflection

Drill and Practice
Roblyer and Doering (2013) state that drill and practice “allows learners to work problems or answer questions and get feedback on correctness.”  The website above allows students to create their own flash cards with words and meanings. Flash cards are an easy way for students to prepare for vocabulary tests mainly. In other language art classes, such as Spanish, the flashcards can be made to practice translations.
            I would personally use this website for vocabulary as well as reviewing key concepts both in literature and grammar. Many students can be bogged down by reviewing in this manner; however, flash cards are a simple review strategy and allow for immediate responses. This could be converted into a game as well, but for this purpose the typical drill and practice method is the main goal. By constantly reviewing the terms or other information on the flash cards, students would be able to retain the information by learning by rote.
Tutorial
            While tutorial software may seems to replace teachers in a way, Roblyer and Doering (2013) state that “self-instructional tutorials should in no way threaten teachers, since few conceivable situations make a computer preferable to an expert teacher.” What this website provides is several different tutorials in both English as a language and also literature. The website does require a person to sign up to access the tutorials but signing up is free. If using an online tutorial is not the preference of a teacher, one could create their own tutorial using Word processor. Word processor is very versatile and therefore can be used for many different things and is free to be used in whichever type of instructional approach the teacher prefers (Roblyer and Doering, 2013).
            Again, most teachers may steer clear of computer based tutorials because it bypasses the teacher. However, the teacher should embrace them and use them as a spring board. I would personally use these to lead into a lesson on a particular topic in English. I would also suggest the website to my students for extra practice outside of the classroom.
Instructional games
                While worksheets do have their place in the classroom, these activities can become tedious to students. Instructional games should be considered as an alternative to worksheets and also as a motivational way to educate students in a fun way (Roblyer and Doering, 2013). Super Teacher Tools offers a variety of games for the classroom such as Jeopardy and Who Wants to Be a Millionaire.
            I would gravitate towards the use of Jeopardy. This game would allow me to combine different topics such as grammar, vocabulary, and literature. This would work well with groups and also would lend itself to offering a reward such as bonus points.
Research and Reference Tools
            Research and reference tools are basically electronic encyclopedias, atlas, and similar resources (Roblyer and Doering, 2013). While there are many ways to go about research, Wikipedia is a good starting point. It allows users to do a basic search of a topic and provides information on the topic.
            I do not personally advocate Wikipedia because in practically all of my English classes the teacher has said not to use Wikipedia. That opinion has changed it seems because I have found teachers and professors saying to use it as a starting point for research. I would use Wikipedia as a quick reference for topics in class and show students how to start research for assignments.
Materials Generator
            Because testing is such an integral part of education, many websites have been established to streamline the creation of documents for teachers. Test Maker is one example of those types of cites. The basic aspects of such generators include test creation, revision procedures, random question generation, question selection, answer key, and test banking (Roblyer and Doering, 2013).

            While these types of generators can be useful, there can be an element of danger in my opinion. Should a teacher rely too heavily on a test generator, teachers lose a bit of originality. The trend of material being online is becoming more and more common. Yet who is to say that students, who typically have more technological knowledge than some teachers, would not be able to go to the test generating website and obtain the test before it is administered? While I will undoubtedly be a part of the technological infused classroom, it is still important to be wary of the dangers of relying too heavily on tools like test generators.
Below is another example of a material generator.